I'll be basing these suggestions from the Quiz of the Day Events (01, 02, 03, 04, 05, 06, 07), Jerson's FB post on FAS-Global's Official FB Group, and FAS-JP's Official FB Page.
Are you ready?!! (o・ω・o)
- Elemental System
- There was this thorough post on FAS-JP's FB Page discussing as to how the elemental system works on the upcoming game version. If you can read and understand Japanese, then good for you. If not, here's my unofficial translation based on what I can grasp from the aforementioned post:
- The elements of each heroes will have its effects in two ways: "Symbiotic Relationship" (blue arrows) and "Conflict Relationship" (red arrows).
- "Symbiotic Relationsip" somehow depicts a support system among heroes in your active team. Heroes of the same element will give a 5% boost to one another, whereas a "support hero" will give a 10% boost. As an example, you can see that Rakumi and Makky are both fire elements, hence, both of them will get a 5% boost. Then, when we added Grimber on the team, being a plant element hero, it gave both Rakumi and Makky an additional 10% boost.
- Plant boosts Fire
- Fire boosts Earth
- Earth boosts Metal
- Metal boosts Water
- Water boosts Plant
- "Conflict Relationship" affects the arena battle in the game. I'm not sure if it's also in effect in dungeons and TZ. So forgive me.
- Plant is good against Earth
- Earth is good against Water
- Water is good against Fire
- Fire is good against Metal
- Metal is good against Plant
- With this in place, I think the most ideal team combination for TZ and Arena would be a "Support + Support + Boosted Hero". My head is still up in the clouds at the moment so I really can't find the right words to use. Anyway, in this team combination, your team will get a "5% + 5% + 20%" boost allocation. Or you can opt for three heroes of same elements. Hence, you'll get a "10% + 10% + 10%" team combination.
- New Level Caps
- With this in place, there's no need to bother leveling all your arena heroes up to Lvl 50. Even your 7☆ heroes. It's better to just follow the incoming level caps instead of wasting your wings. Until then, you will still need a tank hero for your team. Hence, just focus on leveling that one.
- Along with this, there will be no more diamond farming coming from Lvl 30 heroes. You can now only get 10 diamonds (if I'm not mistaken) once you were able to level up your heroes to their "Maxed Level" (their level cap). And if you were able to level up the same hero again to their "Maxed Level", you will no longer get diamonds reward from that second time and so on. You can filter out which heroes can still give you those diamond rewards by consulting your Heroes List book. All those heroes with a "M" on the upper right corner of their icon are already claimed.
- If you have some new non-Lvl 50 7☆ and 6☆ heroes, better leave them at Lvl 39 (for 7☆ heroes) and Lvl 34 (for 6☆ heroes) and just wait for the next patch before leveling them to the new level caps. This way, you will be able to get the Lvl 30 diamond reward plus the "Maxed Level" diamond reward from the new update.
- Unified Arena and Time Zone
- In addition to the new level caps for each tier, the arenas and time zones per region will all be combined into one. Hence, upgrading and leveling lower tiered heroes are no longer advisable. It'll be all about 7☆ hero battles now. So, if you're still on the verge of building your arena teams for each tier, it is now better to just focus upgrading and fusing them all to 7☆ heroes.
- Since the time zone will have a major renovation, it is better to use up all your TZ tickets and open all those TZ keys. ( ̄▽ ̄)
- Unchangeable In-Game-Names (iGN)
- Changing your iGN will no longer be available in v1.3.0. Therefore, you must now decide what iGN would you like to stick with permanently.
- Revamped Hero Upgrade System
- Upgrading heroes will be much more difficult now. In the current system, we can sacrifice three fodders to increase the upgrade success rate. With the incoming game version, we are now limited in just having one sacrificial fodder. And if you want to get a higher upgrade success rate, the only way would be sacrificing a higher tiered hero or buying the "upgrade feather" which will give you an additional 30% success rate. But it'll cost you 50 diamonds for each feather. So, you better hasten upgrading your main heroes before the next patch comes.
- No-gold Payment Forging Policy
- There will be no more wasted gold in forging for the best gears for your best heroes. All you need now is just a bunch of crystals to burn! (✧∀✧) If you're still hunting for those legendary gears, better wait for the next patch before forging. That is if your want to save all your golds from getting down to drain!
- Free heroes for each region completion
- We are now going to get free "higher tiered" heroes for each region completion. So if you're still grinding and haven't finished Region 5 yet, better wait for the next patch to come before finishing it. Unless you're already grinding 5-15. ( ̄▽ ̄)
- Active Skills on Arena
- Active skill is now automatically activated in arena both for the challenger and the defender. Hence, investing on AS is now all worth it! (─‿‿─)
These are all what I can gather for now. ( ̄▽ ̄) If you want to see all the incoming updates, better check Jerson's post on FAS-Global's Official FB Group.
And yes, special thanks to Jerson for allowing me to use his invested time and effort that he used for his post. ╰(▔∀▔)╯
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